Dog! Tier Lists
Power rankings for traps, cosmetics, and killer habits so your Coins and decisions actually win rounds.
Dog! tier list overview
Welcome to the tier list hub for Dog! (formerly Ben!), Retro Horror’s 1 vs All Roblox survival horror hit with 265M+ visits. Rankings here focus on what changes round outcomes: stall tools for survivors, cosmetics that are flex-only versus situationally useful, and Dog playstyles that close escapes before chapter objectives finish.
Use this hub as the map; dive into focused pages for detail:
- Skins tier list — cosmetics, code-lore looks, shop value.
- Traps tier list — taser, bear traps, keys, speed tools, and more.
Pair rankings with skill guides: how to survive, how to play as Dog, and how to tase Dog. Coins from the Codes hub fund many of these buys.
How we rank
Tiers assume public lobbies (max seven players), mixed voice/chat skill, and chapter variety from early houses through the chapter 8 prison finale. A tool that is S-tier on an open carnival-style layout might drop a letter in tight lab halls. Rankings prioritize:
- Round impact — Does it create escapes, downs, or time?
- Consistency — Does it work when teammates are silent?
- Cost efficiency — Coins spent versus value gained.
- Counterplay — How easily Dog or survivors answer it.
Cosmetic tiers weigh flex identity and rarity lore (Cleetus, Tompus talk in the community) separately from mechanical power — most skins do not change hitboxes.
Tier letter meanings
| Tier | Meaning |
|---|---|
| S | Take whenever available; defines strong rounds |
| A | Excellent; slight map or role dependency |
| B | Solid filler; good when S/A are unavailable |
| C | Situational or flex; low priority for Coins |
Survivor tools snapshot
Full item write-ups live on the traps page. Snapshot for quick shopping after code redeems:
- S-tier feel: Taser (when charged and aimed), objective keys when the chapter requires them, bear traps on chokepoints.
- A-tier feel: Speed boosts for rotate-heavy maps, well-placed stalls that protect the last exit.
- B/C-tier feel: Novelty gadgets and cosmetics mistaken for power.
Keys are not “combat items,” but on chapters where exits are gated, a carried key is S-tier objective value. Never drop a required key to chase a cosmetic flex mid-chase.
Dog playstyles snapshot
Killer identity rankings belong beside the Dog role guide and Dog role page:
- S — Pressure cutter: Force survivors off keys, deny grouping, rotate to the loudest objective.
- A — Trap-aware stalker: Path around bear traps and taser angles; punish greedy revives.
- B — Tunnel vision chaser: High highlight reels, low win rate when the exit opens behind you.
- C — Lobby emote Dog: Fun for friends, free wins for coordinated survivors.
Chapter 8’s prison finale rewards cutoffs and floor control more than pure sprint chases. Early Tom’s house or radio station vibes reward listening for door spam and ClickDetector noise.
Skins snapshot
See skins tier list for S–C cosmetic ranks. Community favorites like Cleetus and Tompus show up in code and lore chatter; treat them as identity picks unless a specific skin clearly changes silhouette readability. Darker silhouettes can be slightly harder to track in dim chapters — a soft A-tier stealth flex — while bright shop skins are B/C for hide-and-seek but S for content thumbnails.
Spend Coins on traps first if you are climbing Escape Dog or Taze Dog badges; skins second once your survivor fundamentals are stable.
How to use these lists in a real night
- Redeem active codes for 100-Coin chunks.
- Open traps tier; buy one S or A stall tool you do not own.
- Ready as survivor; practice placements from how to survive.
- Rotate onto Dog; apply pressure styles from the Dog guide.
- Only then browse skins for a reward cosmetic.
That order prevents broke inventories full of flex items and zero bear traps.
Cross-links inside this hub
- Compare cosmetics: Skins.
- Compare gadgets: Traps.
- Learn chapter context: Chapter walkthrough.
- Track balance patches: Updates.
Ranking caveats
Retro Horror can retune shops, rename presentation (Ben! to Dog!), or shift chapter availability. If a patch nerfs taser charge time or bear trap arm speed, expect letters to move. We avoid inventing patch notes — when in doubt, test in a private friend lobby before spending your last Coins.
Scripts that ESP traps or auto-click objectives break these rankings entirely and risk bans; read the Scripts hub warnings if friends pressure you to inject. Honest tier lists assume vanilla clients.
Final take
S-tier play in Dog! is less about owning every skin and more about timing: when to tase, where to plant a trap, which hallway Dog must cut, which key carrier gets body-blocked. Use this hub to spend smart, then deepen craft on the Guides and Players pages. When your squad argues in chat about loadouts, link them straight to traps or skins instead of repeating folklore.
Keep climbing badges the fair way — Be Dog, Dog Wins, Taze Dog, Escape Dog, chapter completes, Obby — with loadouts that match these tiers.
Frequently Asked Questions
Quick answers for survivors and players hunting as Dog.
What is the best trap in Dog!?
Taser and well-placed bear traps are usually top impact for survivors, with keys mandatory on gated chapters. See the traps tier list for the full S–C breakdown.
Do skins give gameplay advantages?
Most skins are cosmetic. A few darker looks can be slightly harder to spot in dim maps, but buy traps before flex cosmetics if you want wins.
Where should new players spend Coins first?
Prioritize S/A traps and utility from the traps tier list, redeem codes for Coins, then pick skins once your survivor fundamentals are stable.
What Dog playstyle ranks highest?
Pressure cutters who deny objectives and rotate to noise outrank pure tunnel chasers. Details are on the Dog role guide and this hub’s playstyle snapshot.
Are these tiers official Retro Horror rankings?
No. They are community-oriented wiki rankings for public lobbies and may shift after patches. Always re-test after major updates.